A combination of stepwise planning of a burglary and the action itself in real-time mode
12 thieves tools
Increasingly complex quests
About two dozen original operations
Smart sound and vivid graphics
Realistic atmosphere from a real gangster’s den
An unique project with combined genres of strategy and puzzle
“Hi, I’ve got a job for you. It will be an easy task — a little jeweller’s burglary. Also one antiquarian will need to be looked in on. We’ll make “an inspection of his collection”… Well, what do you say?”
We don’t call anyone to break the law, we don’t teach you how to take away money and we don’t give advice on how to grow rich fast… but we present $tolen In $ixty $econds — you’ve never played a game like it!
The variation of tasks, ease of gameplay and the stunning brain twisting quests are the components of a cocktail which will suit even the most carping gamer’s tastes. This unique project, with combined genres of strategy and puzzle, reveals all of thevdark corners of the criminal world. Just taste the illegal freedom and take a walk in the reality without any bans. Feel yourself in shoes of criminal boss!
You will seek out executors for the intended robbery, supply them with the appropriate equipment, plan their activities, pay intelligencers and take care of many aspects of your quest.
Those who prefer to use their brain instead of pressing ''fire, fire, fire, omg geez pwned! fire, fire!'' will definetly love this game. The graphics are really improved compared to the Java version of this game, and the music is very fit to the criminal atmosphere.
There’s no question that Stolen In Sixty Seconds is probably different than anything you’ve played on the Pocket PC. If you’re into strategic planning combined with real time execution of your objectives, SiSS may just appeal to your sense of gaming.
I am glad to see, however, that although it depicts criminal activity, that is not the focus of the game. Instead, the main focus of the game is the fantastic puzzle and strategy elements of the game.